Really nicely done! The jiggle physics look great and the ability combos added a little bit of strategy so it wasn't just clicking. The bombs felt a bit awkward to me but they did their job in forcing you to think a little harder on pickups. I liked how the abilities leaned into different feeder/stream aspects so you could kind of customize your build based on what your into. I liked the way it evoked an extra layer that was a bit more abstract and filled in with your imagination- the sound effects worked well with that. Definitely potential to expand on this if you want but also works great as a jam :)
This is probably a me problem but I’m not seeing the character move or interact when dragging around in the browser. Tried Firefox and Chromium. Does this need to run full screen? Captured a video of clicking and dragging: https://i.imgur.com/oMUV8Hb.mp4 (Sorry about the flickering. It doesn’t look like that in-browser.) I’ll try to pull and run the desktop one.
Update - I tried running on the desktop and dragging isn’t working there either. Are you relying on grabbing the mouse?
Interesting, I'm not sure whats going on. I see the pink text comes up so it atleast detects some clicks. The jiggle stuff is actually a bit finicky and on stage 1 she doesn't jiggle much so heres a tip. Because of how i coded it, you must initiate the drag on her, but you can let go anywhere else. Also, you could try just good ol clicking on her. If that doesn't work, could you try seeing if level 2 works? PS, you have to collect the little "drops" on screen :)
Edit: On rewatch, I believe the issue is I have failed you. You shouldn't really be dragging, you should be flicking.
Ah! I see. I thought I should be like… puppeting her, or something. Like a dance-off. In that case, yes, little flicks do seem to have an impact on the physics, even on level 1. It was a user error on my part.
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short and cute
I feel like having to start all the way over if you lose one level is a bit harsh, but other than that I love this. Really really cute!
Lots of fun, love the jiggles!
Really cute and well-presented game! I loved all the touches like sound and animations on the UI.
Plus um... the jiggling?? Gosh
Really nicely done! The jiggle physics look great and the ability combos added a little bit of strategy so it wasn't just clicking. The bombs felt a bit awkward to me but they did their job in forcing you to think a little harder on pickups. I liked how the abilities leaned into different feeder/stream aspects so you could kind of customize your build based on what your into. I liked the way it evoked an extra layer that was a bit more abstract and filled in with your imagination- the sound effects worked well with that. Definitely potential to expand on this if you want but also works great as a jam :)
Very cute!
For me it doesn't work like dragging
Sorry, I think I've caused a bit of confusion. You shouldn't really be dragging, you should be flicking. Hope this helps!
OOO I see okay dont worry I try it again
Click the “Submission to GET LARGE Jam” in the top right of the page. Here’s a link if it’s not showing up: https://itch.io/jam/get-large-jam/rate/3816828
This is probably a me problem but I’m not seeing the character move or interact when dragging around in the browser. Tried Firefox and Chromium. Does this need to run full screen? Captured a video of clicking and dragging: https://i.imgur.com/oMUV8Hb.mp4 (Sorry about the flickering. It doesn’t look like that in-browser.) I’ll try to pull and run the desktop one.
Update - I tried running on the desktop and dragging isn’t working there either. Are you relying on grabbing the mouse?
Interesting, I'm not sure whats going on. I see the pink text comes up so it atleast detects some clicks. The jiggle stuff is actually a bit finicky and on stage 1 she doesn't jiggle much so heres a tip. Because of how i coded it, you must initiate the drag on her, but you can let go anywhere else. Also, you could try just good ol clicking on her. If that doesn't work, could you try seeing if level 2 works? PS, you have to collect the little "drops" on screen :)
Edit: On rewatch, I believe the issue is I have failed you. You shouldn't really be dragging, you should be flicking.
Ah! I see. I thought I should be like… puppeting her, or something. Like a dance-off. In that case, yes, little flicks do seem to have an impact on the physics, even on level 1. It was a user error on my part.
Glad I cleared that up
The chat changing languages for the country you're in is an AMAZING touch :D
OMG thanks! It was a struggle I had to actually learn how the hell to use fonts in unity